AI Insights · Timothy · July 2024
Top 5 Platformer Games on Android in Finland Q2 2024
In Q2 2024, the top 5 platformer games on Android in Finland showed varied performance in downloads, revenue, and weekly active users. Here’s an overview of their trends.
In Q2 2024, the top 5 platformer games on Android in Finland displayed diverse trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a comprehensive insight into the performance of these popular apps.
Stumble Guys from Scopely saw fluctuations in its metrics throughout the quarter. Revenue peaked at approximately $2.3K in the first week of April, with a notable increase in early June to $2.3K again. Downloads varied, reaching a high of 899 in late April and stabilizing around 780 by the end of June. Weekly active users started at 6.9K in early April, dipped mid-quarter, and recovered to 6.4K by the end of June.
Geometry Dash from RobTop Games exhibited steady revenue growth, with the highest weekly revenue of around $252 in early June. Downloads remained relatively low but stable, with slight dips and peaks, ending the quarter with 20 downloads per week. Weekly active users maintained a consistent range, peaking at 6.8K in early June and ending the quarter slightly lower at 6.7K.
CookieRun: OvenBreak by Devsisters Corporation experienced significant volatility. Revenue peaked at $202 in early April but saw a sharp decline, ending the quarter at $27. Downloads spiked dramatically in mid-May to 633, but quickly fell back to single digits by the end of June. Weekly active users showed a similar trend, peaking at 544 in late May before dropping to 222 by the end of the quarter.
Subway Surfers from SYBO Games demonstrated strong performance. Revenue showed an overall upward trend, peaking at $115 in the final week of June. Downloads fluctuated, reaching a high of 1.4K in mid-May and stabilizing at 1.1K by the end of June. Weekly active users remained robust, starting at 26.2K in early April and maintaining around 25.6K towards the end of the quarter.
Super Mario Run by Nintendo Co., Ltd. had modest performance metrics. Revenue showed minor fluctuations, peaking at $46 in early April. Downloads were relatively stable, with a slight increase in late May to 364 before settling at 161 by the end of June. Weekly active users started at 1.5K in early April, dipped mid-quarter, and ended at 1.2K.
For more detailed insights into these trends, visit Sensor Tower.